Denoising Diffusion Probabilistic Models (DDPMs) are emerging in text-to-speech (TTS) synthesis because of their strong capability of generating high-fidelity samples. However, their iterative refinement process in high-dimensional data space results in slow inference speed, which restricts their application in real-time systems. Previous works have explored speeding up by minimizing the number of inference steps but at the cost of sample quality. In this work, to improve the inference speed for DDPM-based TTS model while achieving high sample quality, we propose ResGrad, a lightweight diffusion model which learns to refine the output spectrogram of an existing TTS model (e.g., FastSpeech 2) by predicting the residual between the model output and the corresponding ground-truth speech. ResGrad has several advantages: 1) Compare with other acceleration methods for DDPM which need to synthesize speech from scratch, ResGrad reduces the complexity of task by changing the generation target from ground-truth mel-spectrogram to the residual, resulting into a more lightweight model and thus a smaller real-time factor. 2) ResGrad is employed in the inference process of the existing TTS model in a plug-and-play way, without re-training this model. We verify ResGrad on the single-speaker dataset LJSpeech and two more challenging datasets with multiple speakers (LibriTTS) and high sampling rate (VCTK). Experimental results show that in comparison with other speed-up methods of DDPMs: 1) ResGrad achieves better sample quality with the same inference speed measured by real-time factor; 2) with similar speech quality, ResGrad synthesizes speech faster than baseline methods by more than 10 times. Audio samples are available at https://resgrad1.github.io/.
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While mislabeled or ambiguously-labeled samples in the training set could negatively affect the performance of deep models, diagnosing the dataset and identifying mislabeled samples helps to improve the generalization power. Training dynamics, i.e., the traces left by iterations of optimization algorithms, have recently been proved to be effective to localize mislabeled samples with hand-crafted features. In this paper, beyond manually designed features, we introduce a novel learning-based solution, leveraging a noise detector, instanced by an LSTM network, which learns to predict whether a sample was mislabeled using the raw training dynamics as input. Specifically, the proposed method trains the noise detector in a supervised manner using the dataset with synthesized label noises and can adapt to various datasets (either naturally or synthesized label-noised) without retraining. We conduct extensive experiments to evaluate the proposed method. We train the noise detector based on the synthesized label-noised CIFAR dataset and test such noise detector on Tiny ImageNet, CUB-200, Caltech-256, WebVision and Clothing1M. Results show that the proposed method precisely detects mislabeled samples on various datasets without further adaptation, and outperforms state-of-the-art methods. Besides, more experiments demonstrate that the mislabel identification can guide a label correction, namely data debugging, providing orthogonal improvements of algorithm-centric state-of-the-art techniques from the data aspect.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Disentangled representation learning remains challenging as ground truth factors of variation do not naturally exist. To address this, we present Vocabulary Disentanglement Retrieval~(VDR), a simple yet effective retrieval-based disentanglement framework that leverages nature language as distant supervision. Our approach is built upon the widely-used bi-encoder architecture with disentanglement heads and is trained on data-text pairs that are readily available on the web or in existing datasets. This makes our approach task- and modality-agnostic with potential for a wide range of downstream applications. We conduct experiments on 16 datasets in both text-to-text and cross-modal scenarios and evaluate VDR in a zero-shot setting. With the incorporation of disentanglement heads and a minor increase in parameters, VDR achieves significant improvements over the base retriever it is built upon, with a 9% higher on NDCG@10 scores in zero-shot text-to-text retrieval and an average of 13% higher recall in cross-modal retrieval. In comparison to other baselines, VDR outperforms them in most tasks, while also improving explainability and efficiency.
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In this paper, we consider the inventory management (IM) problem where we need to make replenishment decisions for a large number of stock keeping units (SKUs) to balance their supply and demand. In our setting, the constraint on the shared resources (such as the inventory capacity) couples the otherwise independent control for each SKU. We formulate the problem with this structure as Shared-Resource Stochastic Game (SRSG)and propose an efficient algorithm called Context-aware Decentralized PPO (CD-PPO). Through extensive experiments, we demonstrate that CD-PPO can accelerate the learning procedure compared with standard MARL algorithms.
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We consider an offline reinforcement learning (RL) setting where the agent need to learn from a dataset collected by rolling out multiple behavior policies. There are two challenges for this setting: 1) The optimal trade-off between optimizing the RL signal and the behavior cloning (BC) signal changes on different states due to the variation of the action coverage induced by different behavior policies. Previous methods fail to handle this by only controlling the global trade-off. 2) For a given state, the action distribution generated by different behavior policies may have multiple modes. The BC regularizers in many previous methods are mean-seeking, resulting in policies that select out-of-distribution (OOD) actions in the middle of the modes. In this paper, we address both challenges by using adaptively weighted reverse Kullback-Leibler (KL) divergence as the BC regularizer based on the TD3 algorithm. Our method not only trades off the RL and BC signals with per-state weights (i.e., strong BC regularization on the states with narrow action coverage, and vice versa) but also avoids selecting OOD actions thanks to the mode-seeking property of reverse KL. Empirically, our algorithm can outperform existing offline RL algorithms in the MuJoCo locomotion tasks with the standard D4RL datasets as well as the mixed datasets that combine the standard datasets.
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Video dubbing aims to translate the original speech in a film or television program into the speech in a target language, which can be achieved with a cascaded system consisting of speech recognition, machine translation and speech synthesis. To ensure the translated speech to be well aligned with the corresponding video, the length/duration of the translated speech should be as close as possible to that of the original speech, which requires strict length control. Previous works usually control the number of words or characters generated by the machine translation model to be similar to the source sentence, without considering the isochronicity of speech as the speech duration of words/characters in different languages varies. In this paper, we propose a machine translation system tailored for the task of video dubbing, which directly considers the speech duration of each token in translation, to match the length of source and target speech. Specifically, we control the speech length of generated sentence by guiding the prediction of each word with the duration information, including the speech duration of itself as well as how much duration is left for the remaining words. We design experiments on four language directions (German -> English, Spanish -> English, Chinese <-> English), and the results show that the proposed method achieves better length control ability on the generated speech than baseline methods. To make up the lack of real-world datasets, we also construct a real-world test set collected from films to provide comprehensive evaluations on the video dubbing task.
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Multi-task learning (MTL) models have demonstrated impressive results in computer vision, natural language processing, and recommender systems. Even though many approaches have been proposed, how well these approaches balance different tasks on each parameter still remains unclear. In this paper, we propose to measure the task dominance degree of a parameter by the total updates of each task on this parameter. Specifically, we compute the total updates by the exponentially decaying Average of the squared Updates (AU) on a parameter from the corresponding task.Based on this novel metric, we observe that many parameters in existing MTL methods, especially those in the higher shared layers, are still dominated by one or several tasks. The dominance of AU is mainly due to the dominance of accumulative gradients from one or several tasks. Motivated by this, we propose a Task-wise Adaptive learning rate approach, AdaTask in short, to separate the \emph{accumulative gradients} and hence the learning rate of each task for each parameter in adaptive learning rate approaches (e.g., AdaGrad, RMSProp, and Adam). Comprehensive experiments on computer vision and recommender system MTL datasets demonstrate that AdaTask significantly improves the performance of dominated tasks, resulting SOTA average task-wise performance. Analysis on both synthetic and real-world datasets shows AdaTask balance parameters in every shared layer well.
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Image super-resolution is a common task on mobile and IoT devices, where one often needs to upscale and enhance low-resolution images and video frames. While numerous solutions have been proposed for this problem in the past, they are usually not compatible with low-power mobile NPUs having many computational and memory constraints. In this Mobile AI challenge, we address this problem and propose the participants to design an efficient quantized image super-resolution solution that can demonstrate a real-time performance on mobile NPUs. The participants were provided with the DIV2K dataset and trained INT8 models to do a high-quality 3X image upscaling. The runtime of all models was evaluated on the Synaptics VS680 Smart Home board with a dedicated edge NPU capable of accelerating quantized neural networks. All proposed solutions are fully compatible with the above NPU, demonstrating an up to 60 FPS rate when reconstructing Full HD resolution images. A detailed description of all models developed in the challenge is provided in this paper.
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Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
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